Baking textures in Blender by ChatGPT

Sure! Here’s a step-by-step guide on how to bake a texture in Blender, including the diffuse, normal, roughness, emissive, and height maps.

  1. Open Blender and create a new project.
  2. In the 3D Viewport, select the object you want to bake a texture for.
  3. In the Properties panel, go to the Materials tab and create a new material for the object if it doesn’t already have one.
  4. In the Shader Editor,
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Make & Bake lower poly model in Blender

Duplicate the object

Hide the high poly model

Open object data in sidebar. Turn off auto smooth .

Click remesh. Choose voxel. Set size to 0.1 and click remesh.

Open modifiers tab in sidebar.

Add multiresolution

Add shrinwrap

Set to project. Set target to high poly model. Set projection to negative and positive.

Click subdivide 3 times under multiress. Set viewport to 0

Shade smooth

Go to shader. Copy the … Continue reading

texture painting over an existing texture

From the shader editor open the texture in the sidebar

Add a diffuse shader OR a principled NSDF, and mix it with the current texture output using a mix shader node. Select diffuse node and press ctrl+t (only with node wrangler add-on enabled). This adds a texture node, mapping node and texture coordinate node.

From the image texture node create a new image. Give it a name and resolution. Image … Continue reading

Glass for evee and cycles in Blender

Evee

Create a new material

Set transmission to 1
Set roughness to 0
Under settings, enable: Screen Space Retraction, and set Retraction Depth to 0.01

Go to render engine, under evee scroll down to Screen Space Reflections and enable it.
Enable retraction.

Fiddle with Clearcoat under material settings.

Cycles

If the glass appears dark, then change the basecolor to something more white.

Add principled shader for evee AND cycles at … Continue reading

Animate propellor

Make sure the model is prepared. Seperate body and propellor models.

Add an empty and align it to the Z axis (Y should be 0)

Make sure the propellor is placed correctly and that Y is 0. Right click the 0 and choose ADD DRIVER

Open the DRIVERS editor

Set the variable name to throttle

Name the lower frame CurrentFrame

Set the Object to the empty

Type is Y

Left … Continue reading

Rotate wheels based on location

Select the wheel

object – set origin

origin geometry

add emtpy
scale to wheel
attach wheel to empty with ctrl P

add constraint for wheel
make child of empty
disable the scaling

add object constraint for wheel – transformation
target = empty

wheel selected

map from: location y
map to: rotation x

y = 20

x= 360 or -360
enable extrapolate

n
dimensions

copy dimension Y

calculator

ctrl v
/ … Continue reading